#VRML V2.0 utf8 # Teil 1 # Kopfteil Shape { appearance Appearance { material Material { diffuseColor 0.96 0.96 0.96 } } geometry IndexedFaceSet { coord Coordinate { point [0 0 0, 5 0 0, 5 0 -5, 0 0 -5, 5 5 0, 5 5 -5, 3.4 5 -5, 3.4 5 0] } coordIndex [0,3,2,1, -1, 1,2,5,4, -1, 6,7,4,5, -1, 6,3,0,7, -1, 4,7,0,1, -1, 2,3,6,5] } }