#VRML V2.0 utf8
# Teil 1
# Kopfteil
Shape {
  appearance Appearance {
    material Material { 
      diffuseColor 0.96 0.96 0.96
    }
  }
  geometry IndexedFaceSet {
    coord Coordinate {
      point [0 0 0, 5 0 0, 5 0 -5, 0 0 -5,
             5 5 0, 5 5 -5, 3.4 5 -5, 3.4 5 0]
    }   
    coordIndex [0,3,2,1, -1,
	        1,2,5,4, -1,
		6,7,4,5, -1,
		6,3,0,7, -1,
		4,7,0,1, -1,
		2,3,6,5]
  }
}