#VRML V2.0 utf8
# Teil 2
# Antenne als Extrusion
Shape {
  appearance Appearance {
    material Material {
      diffuseColor 1.0 1.0 1.0
    }
  }
  geometry Extrusion {
    crossSection [           # ein Kreis
             1.00  0.00,
             0.92  0.38,
             0.71  0.71,
             0.38  0.92,
             0.00  1.00,
            -0.38  0.92,
            -0.71  0.71,
            -0.92  0.38,
            -1.00  0.00,
            -0.92 -0.38,
            -0.71 -0.71,
            -0.38 -0.92,
             0.00 -1.00,
             0.38 -0.92,
             0.71 -0.71,
             0.92 -0.38,
             1.00  0.00
    ]
    spine [                # Gerade längs der Y-Achse
             0.0 0.0 0.0,
             0.0 0.05 0.0,
             0.0 0.1 0.0,
             0.0 0.2 0.0,
             0.0 0.4 0.0,
             0.0 0.6 0.0,
             0.0 0.8 0.0,
             0.0 1.0 0.0
    ]
    scale [              # etwa parabolischer Querschnitt
            0.00 0.00,
            0.20 0.20,
            0.31 0.31,
            0.45 0.45,
            0.63 0.63,
            0.77 0.77,
            0.89 0.89,
            1.00 1.00
    ]
    beginCap FALSE            
    endCap   FALSE
    solid    FALSE
  }
}