#VRML V2.0 utf8 # Teil 2 # Antenne als Extrusion Shape { appearance Appearance { material Material { diffuseColor 1.0 1.0 1.0 } } geometry Extrusion { crossSection [ # ein Kreis 1.00 0.00, 0.92 0.38, 0.71 0.71, 0.38 0.92, 0.00 1.00, -0.38 0.92, -0.71 0.71, -0.92 0.38, -1.00 0.00, -0.92 -0.38, -0.71 -0.71, -0.38 -0.92, 0.00 -1.00, 0.38 -0.92, 0.71 -0.71, 0.92 -0.38, 1.00 0.00 ] spine [ # Gerade längs der Y-Achse 0.0 0.0 0.0, 0.0 0.05 0.0, 0.0 0.1 0.0, 0.0 0.2 0.0, 0.0 0.4 0.0, 0.0 0.6 0.0, 0.0 0.8 0.0, 0.0 1.0 0.0 ] scale [ # etwa parabolischer Querschnitt 0.00 0.00, 0.20 0.20, 0.31 0.31, 0.45 0.45, 0.63 0.63, 0.77 0.77, 0.89 0.89, 1.00 1.00 ] beginCap FALSE endCap FALSE solid FALSE } }