#VRML V2.0 utf8
# Teil 1
# Kopfteil
Shape {
appearance Appearance {
material Material {
diffuseColor 0.96 0.96 0.96
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [0 0 0, 5 0 0, 5 0 -5, 0 0 -5,
5 5 0, 5 5 -5, 3.4 5 -5, 3.4 5 0]
}
coordIndex [0,3,2,1, -1,
1,2,5,4, -1,
6,7,4,5, -1,
6,3,0,7, -1,
4,7,0,1, -1,
2,3,6,5]
}
}