#VRML V2.0 utf8
# Teil 2
# Antenne als Extrusion
Shape {
appearance Appearance {
material Material {
diffuseColor 1.0 1.0 1.0
}
}
geometry Extrusion {
crossSection [ # ein Kreis
1.00 0.00,
0.92 0.38,
0.71 0.71,
0.38 0.92,
0.00 1.00,
-0.38 0.92,
-0.71 0.71,
-0.92 0.38,
-1.00 0.00,
-0.92 -0.38,
-0.71 -0.71,
-0.38 -0.92,
0.00 -1.00,
0.38 -0.92,
0.71 -0.71,
0.92 -0.38,
1.00 0.00
]
spine [ # Gerade längs der Y-Achse
0.0 0.0 0.0,
0.0 0.05 0.0,
0.0 0.1 0.0,
0.0 0.2 0.0,
0.0 0.4 0.0,
0.0 0.6 0.0,
0.0 0.8 0.0,
0.0 1.0 0.0
]
scale [ # etwa parabolischer Querschnitt
0.00 0.00,
0.20 0.20,
0.31 0.31,
0.45 0.45,
0.63 0.63,
0.77 0.77,
0.89 0.89,
1.00 1.00
]
beginCap FALSE
endCap FALSE
solid FALSE
}
}