#VRML V2.0 utf8
# Teil 3 - Solarzellenpaddel
#
Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 .47
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [0 0 0, 15 0 0, 0 3 0, 15 3 0,
0 0 0.1, 0 3 0.1, 15 3 0.1, 15 0 0.1
]
}
coordIndex [0,2,3,1,-1,
4,7,6,5,-1,
2,5,6,3,-1,
0,4,7,1,-1,
1,3,6,7,-1,
0,4,5,2,-1,
]
}
}