#VRML V2.0 utf8
# Teil 3 - Solarzellenpaddel
#
Shape {
   appearance Appearance {
      material Material { 
         diffuseColor 0 0 .47
      }
   }
   geometry IndexedFaceSet {
      coord Coordinate {
	 point [0 0 0, 15 0 0, 0 3 0, 15 3 0, 
                0 0 0.1, 0 3 0.1, 15 3 0.1, 15 0 0.1
         ]
      }   
      coordIndex [0,2,3,1,-1,
                  4,7,6,5,-1,
                  2,5,6,3,-1,
                  0,4,7,1,-1,
                  1,3,6,7,-1,
                  0,4,5,2,-1,
      ]
   }
}