Queue Concepts in Discrete Event Simulation Programs (2)
- Clone Queue:
- here used for reneging
- example implementation in Arena
- basic idea
- all entities have a unique id
- upper line = usual path through queue and
server
- incoming entites are cloned
- clones are delayed by reneging time
- upper partner has already left the queue → clone
is destroyed
- otherwise: upper partner is removed from its
queue and destroyed